AnimationNode

interface AnimationNode

Functions

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abstract fun applyTransform()
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abstract fun applyTransformWeighted(weight: Float, firstWeightedTransform: Boolean)
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open fun initTransform()
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open fun setRotation(rotation: Vec4f)
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open fun setScale(scale: Vec3f)
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open fun setTranslation(translation: Vec3f)
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open fun setWeights(weights: FloatArray)

Properties

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abstract val name: String?

Inheritors

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