UniformArrayVec3

Constructors

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Functions

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@JvmName(name = "applyArray")
fun apply(program: ShaderProgram<*, *>, f: Array<Float>)
@JvmName(name = "applyArray")
fun apply(program: ShaderProgram<*, *>, f: FloatArray)
fun apply(program: ShaderProgram<*, *>, f: List<Float>)
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open override fun create(program: ShaderProgram<*, *>)

Properties

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