BitmapFontAssetParameter

class BitmapFontAssetParameter(    val magFilter: TexMagFilter = TexMagFilter.NEAREST,     val mipmaps: Boolean = true,     val preloadedTextures: List<TextureSlice> = listOf()) : GameAssetParameters

Constructors

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fun BitmapFontAssetParameter(    magFilter: TexMagFilter = TexMagFilter.NEAREST,     mipmaps: Boolean = true,     preloadedTextures: List<TextureSlice> = listOf())

Properties

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val mipmaps: Boolean = true

Use mipmaps on the bitmap textures or not.

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