BitmapFontAssetParameter

class BitmapFontAssetParameter(val magFilter: TexMagFilter = TexMagFilter.NEAREST, val mipmaps: Boolean = true, val preloadedTextures: List<TextureSlice> = listOf()) : GameAssetParameters

Constructors

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fun BitmapFontAssetParameter(magFilter: TexMagFilter = TexMagFilter.NEAREST, mipmaps: Boolean = true, preloadedTextures: List<TextureSlice> = listOf())

Properties

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val mipmaps: Boolean = true

Use mipmaps on the bitmap textures or not.

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