RenderingThreadDispatcher
A CoroutineDispatcher that wraps around a Context to execute tasks on main rendering thread.
Requires calling executePending with the amount of time available in order to support delay.
Functions
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open override fun invokeOnTimeout(timeMillis: Long, block: Runnable, context: CoroutineContext): DisposableHandle
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open override fun scheduleResumeAfterDelay(timeMillis: Long, continuation: CancellableContinuation<Unit>)