DepthStencilMode

fun DepthStencilMode(    depthBufferEnable: Boolean = true,     depthBufferWriteEnable: Boolean = true,     depthBufferFunction: CompareFunction = CompareFunction.LEQUAL,     stencilEnable: Boolean = false,     stencilFunction: CompareFunction = CompareFunction.ALWAYS,     stencilPass: StencilAction = StencilAction.KEEP,     stencilFail: StencilAction = StencilAction.KEEP,     stencilDepthBufferFail: StencilAction = StencilAction.KEEP,     twoSidedStencilMode: Boolean = false,     counterClockwiseStencilFunction: CompareFunction = CompareFunction.ALWAYS,     counterClockwiseStencilFail: StencilAction = StencilAction.KEEP,     counterClockwiseStencilPass: StencilAction = StencilAction.KEEP,     counterClockwiseStencilDepthBufferFail: StencilAction = StencilAction.KEEP,     stencilMask: Int = Int.MAX_VALUE,     stencilWriteMask: Int = Int.MAX_VALUE,     referenceStencil: Int = 0)