DepthStencilMode
fun DepthStencilMode(depthBufferEnable: Boolean = true, depthBufferWriteEnable: Boolean = true, depthBufferFunction: CompareFunction = CompareFunction.LEQUAL, stencilEnable: Boolean = false, stencilFunction: CompareFunction = CompareFunction.ALWAYS, stencilPass: StencilAction = StencilAction.KEEP, stencilFail: StencilAction = StencilAction.KEEP, stencilDepthBufferFail: StencilAction = StencilAction.KEEP, twoSidedStencilMode: Boolean = false, counterClockwiseStencilFunction: CompareFunction = CompareFunction.ALWAYS, counterClockwiseStencilFail: StencilAction = StencilAction.KEEP, counterClockwiseStencilPass: StencilAction = StencilAction.KEEP, counterClockwiseStencilDepthBufferFail: StencilAction = StencilAction.KEEP, stencilMask: Int = Int.MAX_VALUE, stencilWriteMask: Int = Int.MAX_VALUE, referenceStencil: Int = 0)