LDtkLevel

fun LDtkLevel(uid: Int, identifier: String, iid: String, pxWidth: Int, pxHeight: Int, worldX: Int, worldY: Int, neighbors: List<LDtkLevel.Neighbor>, layers: List<LDtkLayer>, entities: List<LDtkEntity>, backgroundColor: String, levelBackgroundPos: LDtkLevelBackgroundPositionData? = null, bgImageTexture: TextureSlice? = null)