LDtkLevel

fun LDtkLevel(    uid: Int,     identifier: String,     iid: String,     pxWidth: Int,     pxHeight: Int,     worldX: Int,     worldY: Int,     neighbors: List<LDtkLevel.Neighbor>,     layers: List<LDtkLayer>,     entities: List<LDtkEntity>,     backgroundColor: String,     levelBackgroundPos: LDtkLevelBackgroundPositionData? = null,     bgImageTexture: TextureSlice? = null)