TiledMap

fun TiledMap(backgroundColor: Color?, orientation: TiledMap.Orientation, renderOrder: TiledMap.RenderOrder, staggerAxis: TiledMap.StaggerAxis?, staggerIndex: TiledMap.StaggerIndex?, layers: List<TiledLayer>, width: Int, height: Int, properties: Map<String, TiledMap.Property>, tileWidth: Int, tileHeight: Int, tileSets: List<TiledTileset>, textures: MutableList<Texture>)