Tile

data class Tile(val slice: TextureSlice, val id: Int, val width: Int, val height: Int, val offsetX: Int, val offsetY: Int, val frames: List<TiledTileset.AnimatedTile>, val properties: Map<String, TiledMap.Property>)

Constructors

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fun Tile(slice: TextureSlice, id: Int, width: Int, height: Int, offsetX: Int, offsetY: Int, frames: List<TiledTileset.AnimatedTile>, properties: Map<String, TiledMap.Property>)

Properties

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val height: Int
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val id: Int
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val width: Int