Tile

data class Tile(    val slice: TextureSlice,     val id: Int,     val width: Int,     val height: Int,     val offsetX: Int,     val offsetY: Int,     val frames: List<TiledTileset.AnimatedTile>,     val properties: Map<String, TiledMap.Property>)

Constructors

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fun Tile(    slice: TextureSlice,     id: Int,     width: Int,     height: Int,     offsetX: Int,     offsetY: Int,     frames: List<TiledTileset.AnimatedTile>,     properties: Map<String, TiledMap.Property>)

Properties

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val height: Int
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val id: Int
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val width: Int