WeightKey

open class WeightKey(time: Float, val weights: FloatArray) : AnimationKey<WeightKey>

Constructors

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fun WeightKey(time: Float, weights: FloatArray)

Functions

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open override fun apply(time: Float, next: WeightKey?, node: AnimationNode)
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open override fun toString(): String

Properties

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val time: Float
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Inheritors

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