GLTextureData

class GLTextureData(    val width: Int,     val height: Int,     val mipMapLevel: Int,     val internalGlFormat: TextureFormat,     val glFormat: TextureFormat,     val type: DataType) : TextureData

Author

Colton Daily

Constructors

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fun GLTextureData(width: Int, height: Int, mipMapLevel: Int, internalGlFormat: TextureFormat, glFormat: TextureFormat, type: DataType)

Functions

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open override fun consumeCustomData(context: Context, target: TextureTarget)
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open override fun consumePixmap(): Pixmap
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open override fun prepare()

Properties

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open override val format: Pixmap.Format
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open override val height: Int
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open override val isCustom: Boolean = true
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open override var isPrepared: Boolean = false
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open val pixmap: Pixmap
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open override val useMipMaps: Boolean = false
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open override val width: Int