screenToWorld

fun screenToWorld(    context: Context,     screen: Vec2f,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat()): MutableVec2f
fun screenToWorld(context: Context, screen: MutableVec2f, viewport: Viewport): MutableVec2f
fun screenToWorld(    context: Context,     x: Float,     y: Float,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat()): MutableVec2f
fun screenToWorld(    context: Context,     x: Float,     y: Float,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat(),     result: MutableVec2f): Boolean
fun screenToWorld(context: Context, x: Float, y: Float, viewport: Viewport, result: MutableVec2f): Boolean
fun screenToWorld(context: Context, screen: MutableVec2f, viewport: Viewport, result: MutableVec2f): Boolean
fun screenToWorld(    context: Context,     screen: Vec2f,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat(),     result: MutableVec2f): Boolean
fun screenToWorld(context: Context, screen: Vec3f, viewport: Viewport): MutableVec3f
fun screenToWorld(    context: Context,     screen: Vec3f,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat()): MutableVec3f
fun screenToWorld(    context: Context,     x: Float,     y: Float,     z: Float,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat()): MutableVec3f
fun screenToWorld(    context: Context,     x: Float,     y: Float,     z: Float,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat(),     result: MutableVec3f): Boolean
fun screenToWorld(context: Context, screen: Vec3f, viewport: Viewport, result: MutableVec3f): Boolean
fun screenToWorld(    context: Context,     screen: Vec3f,     viewportX: Float = 0.0f,     viewportY: Float = 0.0f,     viewportWidth: Float = context.graphics.width.toFloat(),     viewportHeight: Float = context.graphics.height.toFloat(),     result: MutableVec3f): Boolean