VertexAttribute

fun VertexAttribute(    usage: VertexAttrUsage,     numComponents: Int,     alias: String,     type: VertexAttrType = if (usage == VertexAttrUsage.COLOR_PACKED) VertexAttrType.UNSIGNED_BYTE else VertexAttrType.FLOAT,     normalized: Boolean = usage == VertexAttrUsage.COLOR_PACKED,     unit: Int = 0,     asInt: Boolean = false)