GamepadInfo

class GamepadInfo(    val index: Int = 0,     var connected: Boolean = false,     var name: String = "unknown",     var mapping: GamepadMapping = StandardGamepadMapping,     val rawButtonsPressed: FloatArray = FloatArray(64),     val rawAxes: FloatArray = FloatArray(16))

Constructors

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fun GamepadInfo(    index: Int = 0,     connected: Boolean = false,     name: String = "unknown",     mapping: GamepadMapping = StandardGamepadMapping,     rawButtonsPressed: FloatArray = FloatArray(64),     rawAxes: FloatArray = FloatArray(16))

Functions

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operator fun get(axis: GameAxis): Float
operator fun get(button: GameButton): Float
operator fun get(stick: GameStick): Point
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fun getX(stick: GameStick): Float
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fun getY(stick: GameStick): Float
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open override fun toString(): String

Properties

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var connected: Boolean = false
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val index: Int = 0
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Extensions

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