addBinding
fun addBinding(type: InputSignal, keys: List<Key> = emptyList(), keyModifiers: List<InputMapController.KeyModifier> = emptyList(), buttons: List<GameButton> = emptyList(), axes: List<GameAxis> = emptyList(), pointers: List<Pointer> = emptyList())
Create a binding of multiple keys and buttons into a single InputSignal.
See also
Parameters
type
the InputSignal that is triggered by one of the keys or buttons
keys
a list of Key types that triggers the InputSignal
buttons
a list of GameButton types that triggers the InputSignal
axes
a list of GameAxis types that triggers the InputSignal