BoundingBoxAdapter

Constructors

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Functions

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open override fun getCenter(item: T, result: MutableVec3f): MutableVec3f
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open override fun getCenterX(item: T): Float
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open override fun getCenterY(item: T): Float
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open override fun getCenterZ(item: T): Float
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open override fun getMax(item: T, result: MutableVec3f): MutableVec3f
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open override fun getMaxX(item: T): Float
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open override fun getMaxY(item: T): Float
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open override fun getMaxZ(item: T): Float
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open override fun getMin(item: T, result: MutableVec3f): MutableVec3f
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open override fun getMinX(item: T): Float
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open override fun getMinY(item: T): Float
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open override fun getMinZ(item: T): Float
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open override fun getSzX(item: T): Float
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open override fun getSzY(item: T): Float
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open override fun getSzZ(item: T): Float
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open fun setNode(item: T, node: SpatialTree.Node<T>)