paddedContainer

inline fun Node.paddedContainer(callback: PaddedContainer.() -> Unit = {}): PaddedContainer

Adds a PaddedContainer to the current Node as a child and then triggers the callback


inline fun SceneGraph<*>.paddedContainer(callback: PaddedContainer.() -> Unit = {}): PaddedContainer

Adds a PaddedContainer to the current SceneGraph.root as a child and then triggers the callback