compressedTexSubImage2D
abstract fun compressedTexSubImage2D(target: Int, level: Int, xOffset: Int, yOffset: Int, width: Int, height: Int, format: Int, source: ByteBuffer)
open fun compressedTexSubImage2D(target: TextureTarget, level: Int, xOffset: Int, yOffset: Int, width: Int, height: Int, format: TextureFormat, source: ByteBuffer)