render
fun render(shader: ShaderProgram<*, *>? = null, drawMode: DrawMode = DrawMode.TRIANGLES, offset: Int = 0, count: Int = defaultCount)
Renders the mesh.
Parameters
shader
the ShaderProgram to use with this mesh. Defaults to null.
drawMode
the DrawMode type. Defaults to DrawMode.TRIANGLES
offset
the offset of the current vertices indices to render. Defaults to 0.
count
the total vertices to render. See defaultCount