load
fun <T : Any> load(file: VfsFile, clazz: KClass<T>, parameters: GameAssetParameters = EmptyGameAssetParameter()): GameAsset<T>
inline fun <T : Any> load(file: VfsFile, parameters: GameAssetParameters = EmptyGameAssetParameter()): GameAsset<T>
Loads an asset asynchronously.
See also
Parameters
T
concrete class of Any instance that should be loaded.
file
the file to load
parameters
any parameters that need setting when loading the asset