InputProcessBuilder

Constructors

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Functions

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fun onCharTyped(action: (character: Char) -> Unit)
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fun onCharTypedHandle(action: (character: Char) -> Boolean)
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fun onGamepadButtonPressed(action: (button: GameButton, pressure: Float, gamepad: Int) -> Unit)
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fun onGamepadButtonPressedHandle(action: (button: GameButton, pressure: Float, gamepad: Int) -> Boolean)
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fun onGamepadButtonReleased(action: (button: GameButton, gamepad: Int) -> Unit)
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fun onGamepadButtonReleasedHandle(action: (button: GameButton, gamepad: Int) -> Boolean)
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fun onGamepadJoystickMoved(action: (stick: GameStick, xAxis: Float, yAxis: Float, gamepad: Int) -> Unit)
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fun onGamepadJoystickMovedHandle(action: (stick: GameStick, xAxis: Float, yAxis: Float, gamepad: Int) -> Boolean)
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fun onGamepadTriggerChanged(action: (button: GameButton, pressure: Float, gamepad: Int) -> Unit)
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fun onGamepadTriggerChangedHandle(action: (button: GameButton, pressure: Float, gamepad: Int) -> Boolean)
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fun onKeyDown(action: (key: Key) -> Unit)
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fun onKeyDownHandle(action: (key: Key) -> Boolean)
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fun onKeyRepeat(action: (key: Key) -> Unit)
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fun onKeyRepeatHandle(action: (key: Key) -> Boolean)
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fun onKeyUp(action: (key: Key) -> Unit)
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fun onKeyUpHandle(action: (key: Key) -> Boolean)
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fun onMouseMoved(action: (screenX: Float, screenY: Float) -> Unit)
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fun onMouseMovedHandle(action: (screenX: Float, screenY: Float) -> Boolean)
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fun onScrolled(action: (amountX: Float, amountY: Float) -> Unit)
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fun onScrolledHandle(action: (amountX: Float, amountY: Float) -> Boolean)
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fun onTouchDown(action: (screenX: Float, screenY: Float, pointer: Pointer) -> Unit)
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fun onTouchDownHandle(action: (screenX: Float, screenY: Float, pointer: Pointer) -> Boolean)
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fun onTouchDragged(action: (screenX: Float, screenY: Float, pointer: Pointer) -> Unit)
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fun onTouchDraggedHandle(action: (screenX: Float, screenY: Float, pointer: Pointer) -> Boolean)
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fun onTouchUp(action: (screenX: Float, screenY: Float, pointer: Pointer) -> Unit)
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fun onTouchUpHandle(action: (screenX: Float, screenY: Float, pointer: Pointer) -> Boolean)