TiledObjectLayer
fun TiledObjectLayer(type: String, name: String, id: Int, visible: Boolean, width: Int, height: Int, offsetX: Float, offsetY: Float, tileWidth: Int, tileHeight: Int, tintColor: Color?, opacity: Float, properties: Map<String, TiledMap.Property>, drawOrder: TiledMap.Object.DrawOrder?, objects: List<TiledMap.Object>, tiles: Map<Int, TiledTileset.Tile>)