Object

data class Object(    val id: Int,     val gid: Long?,     val name: String,     val type: String,     val bounds: Rect,     val rotation: Angle,     val visible: Boolean,     val shape: TiledMap.Object.Shape,     val properties: Map<String, TiledMap.Property>)

Constructors

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fun Object(    id: Int,     gid: Long?,     name: String,     type: String,     bounds: Rect,     rotation: Angle,     visible: Boolean,     shape: TiledMap.Object.Shape,     properties: Map<String, TiledMap.Property>)

Types

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sealed class Shape

Functions

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fun bool(propName: String, default: Boolean = false): Boolean
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fun float(propName: String, default: Float = 0.0f): Float
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fun int(propName: String, default: Int = 0): Int
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fun str(propName: String, default: String = ""): String

Properties

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val gid: Long?
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val id: Int
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val x: Float
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val y: Float