There are two implementations for matrices that are offered. A **3x3 column major** matrix Mat3 and a **4x4 column major** matrix Mat4.

Unlike vectors, these matrices are mutable by default and do not offer any immutable versions.

The matrices implementations offer the standard matrix functions one would expect:

`translate`

: translates a matrix by its translation component`rotate`

: rotates am trix by its rotation component`mul`

: post-multiplies a matrix with another matrix`mulLeft`

: pre-muiltiplies a matrix with another matrix`setToIdentity`

: sets the matrix to an identity matrix`setToOrthographic`

: sets the matrix to an orthographic projection`setToPerspective`

: sets the matrix to a perspective projection`setToTranslate`

: resets the matrix to an identity matrix and sets the translation component`setToTranslateAndScaling`

: resets the matrix to an identity matrix and sets the translation and scaling components`setToRotation`

: resets the matrix to an identity and sets the rotation component`setToLookAt`

: sets the matrix to look at the given position and target`scale`

: scales the matrix`invert`

: inverts the matrix`toBuffer`

: dumps the matrix data into a`FloatBuffer`

`toList`

: dumps the matrix data into a`List<Float>`

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