Template Project

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To get started on a clean slate, we can use the readily available template starter project. This is a base project that contains the bare necessities to get started with creating a game with LittleKt.

The template project is set up to use all the available platforms that LittleKt currently supports: JVM, Web, and Android. If a certain platform isn’t needed, simply deleting the source directory and the source sets in the build.gradle.kts file will get rid of it.

Usage

Clone the template repository, linked above, and open up in IntelliJ to get started. Each platform target contains a class to execute for their respective platform.

JVM

Running:

Run LwjglApp to execute on the desktop.

Deploying:

A custom deploy task is created specifically for JVM. Run the package/packageFatJar gradle task to create a fat executable JAR. This task can be tinkered with in the build.gradle.kts file.

If and when the packages are renamed from com.game.template.LwjglApp to whatever, ensure to update the jvm.mainClass property in the gradle.properties file to ensure that the packageFatJar task will work properly.

JS

Running:

Run the other/jsRun gradle task like any other Kotlin/JS project to run in development mode.

Deploying:

Run the kotlin browser/jsBrowserDistribution gradle task to create a distribution build. This build will require a webserver in order to run.

Android

Running:

Run AndroidApp class under src/androidMain/.

Deploying:

To create a release build of the Android application, use the Build/Generate Signed Bundle / APK... menu option. This will require knowledge on creating keys for signing the Android app. Going over how to do that is out of scope for this repository.