This structure represents a single tile from a given Tileset.
Internal data used by the editor.
"Flip bits", a 2-bits integer to represent the mirror transformations of the tile.
Pixel coordinates of the tile in the layer ([x,y] format). Don't forget optional layer offsets, if they exist!
[x,y]
Pixel coordinates of the tile in the tileset ([x,y] format)
The Tile ID in the corresponding tileset.