AnimationPlayer
See also
Parameters
KeyFrameType
the type of key frame the Animation class is using.
Constructors
Functions
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Play a specified frame for a certain amount of frames.
Play the specified animation an X number of times.
Play the specified animation for a duration.
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Play the specified animation as a loop.
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Play the specified animation one time.
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fun registerState(anim: Animation<KeyFrameType>, priority: Int, loop: Boolean = true, reason: () -> Boolean = { true })
Priority is represented by the deepest. The deepest has top priority while the shallowest has lowest.
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Properties
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