TiledImageLayer

class TiledImageLayer(val type: String, val name: String, val id: Int, val visible: Boolean, val width: Int, val height: Int, val offsetX: Float, val offsetY: Float, val tileWidth: Int, val tileHeight: Int, val tintColor: Color?, val opacity: Float, val properties: Map<String, TiledMap.Property>, texture: TextureSlice?) : TiledLayer

Author

Colton Daily

Constructors

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fun TiledImageLayer(type: String, name: String, id: Int, visible: Boolean, width: Int, height: Int, offsetX: Float, offsetY: Float, tileWidth: Int, tileHeight: Int, tintColor: Color?, opacity: Float, properties: Map<String, TiledMap.Property>, texture: TextureSlice?)

Functions

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fun getCellX(coordId: Int): Int
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fun getCellY(coordId: Int): Int
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fun getCoordId(cx: Int, cy: Int): Int
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fun isCoordValid(cx: Int, cy: Int): Boolean
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override fun render(batch: Batch, viewBounds: Rect, x: Float, y: Float, scale: Float)
fun render(batch: Batch, camera: Camera, x: Float, y: Float, scale: Float = 1.0f)
open override fun render(batch: Batch, viewBounds: Rect, x: Float, y: Float, scale: Float, displayObjects: Boolean)
fun render(batch: Batch, camera: Camera, x: Float, y: Float, scale: Float = 1.0f, displayObjects: Boolean = false)

Properties

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val height: Int
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val id: Int
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val width: Int