InputQueueProcessor

Author

Colton Daily

Constructors

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Functions

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fun charTyped(character: Char, time: Long)
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fun drain(processors: List<InputProcessor>)
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fun gamepadButtonDown(button: GameButton, pressure: Float, gamepad: GamepadInfo, time: Long)
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fun gamepadButtonUp(button: GameButton, gamepad: GamepadInfo, time: Long)
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fun gamepadJoystickMoved(stick: GameStick, x: Float, y: Float, gamepad: GamepadInfo, time: Long)
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fun gamepadTriggerMoved(button: GameButton, pressure: Float, gamepad: GamepadInfo, time: Long)
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fun keyDown(key: Key, time: Long)
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fun keyRepeat(key: Key, time: Long)
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fun keyUp(key: Key, time: Long)
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fun mouseMoved(screenX: Float, screenY: Float, time: Long)
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fun scrolled(amountX: Float, amountY: Float, time: Long)
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fun touchDown(screenX: Float, screenY: Float, pointer: Pointer, time: Long)
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fun touchDragged(screenX: Float, screenY: Float, pointer: Pointer, time: Long)
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fun touchUp(screenX: Float, screenY: Float, pointer: Pointer, time: Long)

Properties

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