frameBufferContainer
inline fun Node.frameBufferContainer(callback: FrameBufferContainer.() -> Unit = {}): FrameBufferContainer
Adds a FrameBufferContainer to the current Node as a child and then triggers the callback
inline fun SceneGraph<*>.frameBufferContainer(callback: FrameBufferContainer.() -> Unit = {}): FrameBufferContainer
Adds a FrameBufferContainer to the current SceneGraph.root as a child and then triggers the callback