FillViewport

open class FillViewport(virtualWidth: Int, virtualHeight: Int, var camera: Camera = OrthographicCamera()) : ScalingViewport

A viewport that supports using a virtual size. The virtual viewport will maintain its aspect ratio but in an attempt to fill the screen parts of the viewport may be cut off. No black bars may appear.

Constructors

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fun FillViewport(virtualWidth: Int, virtualHeight: Int, camera: Camera = OrthographicCamera())

Functions

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fun apply(context: Context, centerCamera: Boolean = false)

Sets the OpenGL viewport based on viewport and virtual sizes by calling GL.viewport.

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fun set(x: Int, y: Int, width: Int, height: Int)

Set the viewport position and size.

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open override fun toString(): String
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open override fun update(width: Int, height: Int, context: Context, centerCamera: Boolean)

Resize the viewport based new size. If using the base Viewport this function must be overridden for it to do anything other than apply the current viewport size.

Properties

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var height: Int = 0

The height of the viewport.

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The virtual/world height.

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The virtual/world width.

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var width: Int = 0

The width of the viewport.

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var x: Int = 0
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var y: Int = 0