Package-level declarations
Types
A viewport that supports using a virtual size. The virtual viewport maintains the aspect ratio by extending the game world horizontally or vertically. The world is scaled to fit within the viewport and then the shorter dimension is lengthened to fill the viewport.
A viewport that supports using a virtual size. The virtual viewport will maintain its aspect ratio but in an attempt to fill the screen parts of the viewport may be cut off. No black bars may appear.
A viewport that supports using a virtual size. The virtual viewport will maintain its aspect ratio while attempting to fit as much as possible onto the screen. Black bars may appear.
A viewport that supports using a virtual size. The virtual viewport is stretched to fit the screen. There are no black bars and the aspect ratio can change after scaling.