LDtkWorld

class LDtkWorld(val worldLayout: LDtkWorldLayout, val backgroundColor: String, val levels: List<LDtkLevel>, val tilesets: Map<Int, LDtkTileset>, val enums: Map<String, LDtkEnum>, val entities: Map<String, LDtkEntityDefinition>) : TileMap, Disposable

Author

Colton Daily

Constructors

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fun LDtkWorld(worldLayout: LDtkWorldLayout, backgroundColor: String, levels: List<LDtkLevel>, tilesets: Map<Int, LDtkTileset>, enums: Map<String, LDtkEnum>, entities: Map<String, LDtkEntityDefinition>)

Functions

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open override fun dispose()
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operator fun get(level: String): LDtkLevel
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open override fun render(batch: Batch, camera: Camera, x: Float, y: Float, scale: Float)
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open override fun toString(): String

Properties

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