RotationKey

open class RotationKey(time: Float, val rotation: Vec4f) : AnimationKey<RotationKey>

Constructors

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fun RotationKey(time: Float, rotation: Vec4f)

Functions

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open override fun apply(time: Float, next: RotationKey?, node: AnimationNode)
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open override fun toString(): String

Properties

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val time: Float

Inheritors

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