addBorderToSlices

fun Pixmap.addBorderToSlices(context: Context, sliceWidth: Int, sliceHeight: Int, border: Int = 1, mipmaps: Boolean = false): Texture

Slice up the pixmap with the given size with an added border but returns the newly created Texture. This can be used to prevent atlas bleeding.

Parameters

context

the current context - used to prepare the newly created Texture.

sliceWidth

the width of each slice

sliceHeight

the height of each slice

border

the thickness of the border for each slice

mipmaps

use mipmaps or not for the new texture


fun Texture.addBorderToSlices(context: Context, sliceWidth: Int, sliceHeight: Int, border: Int = 1, mipmaps: Boolean = false): Texture

Slice up the texture with the given size with an added border but returns the newly created Texture. This can be used to prevent atlas bleeding.

Parameters

context

the current context - used to prepare the newly created Texture.

sliceWidth

the width of each slice

sliceHeight

the height of each slice

border

the thickness of the border for each slice

mipmaps

use mipmaps or not for the new texture