ExtendViewport

class ExtendViewport(val minWidth: Int, val minHeight: Int, var camera: Camera = OrthographicCamera()) : Viewport

A viewport that supports using a virtual size. The virtual viewport maintains the aspect ratio by extending the game world horizontally or vertically. The world is scaled to fit within the viewport and then the shorter dimension is lengthened to fill the viewport.

Author

Colton Daily

Constructors

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fun ExtendViewport(minWidth: Int, minHeight: Int, camera: Camera = OrthographicCamera())

Functions

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fun apply(context: Context, centerCamera: Boolean = false)

Sets the OpenGL viewport based on viewport and virtual sizes by calling GL.viewport.

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fun set(x: Int, y: Int, width: Int, height: Int)

Set the viewport position and size.

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open override fun toString(): String
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open override fun update(width: Int, height: Int, context: Context, centerCamera: Boolean)

Resize the viewport based new size. If using the base Viewport this function must be overridden for it to do anything other than apply the current viewport size.

Properties

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var height: Int = 0

The height of the viewport.

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The virtual/world height.

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The virtual/world width.

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var width: Int = 0

The width of the viewport.

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var x: Int = 0
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var y: Int = 0