StretchViewport

open class StretchViewport(virtualWidth: Int, virtualHeight: Int, var camera: Camera = OrthographicCamera()) : ScalingViewport

A viewport that supports using a virtual size. The virtual viewport is stretched to fit the screen. There are no black bars and the aspect ratio can change after scaling.

Constructors

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fun StretchViewport(virtualWidth: Int, virtualHeight: Int, camera: Camera = OrthographicCamera())

Functions

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fun apply(context: Context, centerCamera: Boolean = false)

Sets the OpenGL viewport based on viewport and virtual sizes by calling GL.viewport.

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fun set(x: Int, y: Int, width: Int, height: Int)

Set the viewport position and size.

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open override fun toString(): String
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open override fun update(width: Int, height: Int, context: Context, centerCamera: Boolean)

Resize the viewport based new size. If using the base Viewport this function must be overridden for it to do anything other than apply the current viewport size.

Properties

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var height: Int = 0

The height of the viewport.

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The virtual/world height.

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The virtual/world width.

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var width: Int = 0

The width of the viewport.

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var x: Int = 0
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var y: Int = 0