rotation
Sets the rotation of the Node3D relative to the parent Node3D as a Quaternion. If the Node3D has no parent or if the parent node is NOT Node3D, then it is the same a globalRotation
Return
the current Node3D
Parameters
quaternion
the rotation quaternion
The rotation of the Node3D relative to the parent transform's rotation as a Quaternion. If the Node3D has no parent or if the parent node is NOT a Node3D, then it is the same a globalRotation