draw

open override fun draw(slice: TextureSlice, x: Float, y: Float, originX: Float, originY: Float, width: Float, height: Float, scaleX: Float, scaleY: Float, rotation: Angle, colorBits: Float, flipX: Boolean, flipY: Boolean)
open override fun draw(slice: TextureSlice, x: Float, y: Float, originX: Float, originY: Float, width: Float, height: Float, scaleX: Float, scaleY: Float, rotation: Angle, colorBits: Float, srcX: Int, srcY: Int, srcWidth: Int, srcHeight: Int, flipX: Boolean, flipY: Boolean)
open override fun draw(texture: Texture, x: Float, y: Float, originX: Float, originY: Float, width: Float, height: Float, scaleX: Float, scaleY: Float, rotation: Angle, srcX: Int, srcY: Int, srcWidth: Int, srcHeight: Int, colorBits: Float, flipX: Boolean, flipY: Boolean)
open override fun draw(texture: Texture, spriteVertices: FloatArray, offset: Int, count: Int)