draw

open override fun draw(    slice: TextureSlice,     x: Float,     y: Float,     originX: Float,     originY: Float,     width: Float,     height: Float,     scaleX: Float,     scaleY: Float,     rotation: Angle,     colorBits: Float,     flipX: Boolean,     flipY: Boolean)
open override fun draw(    slice: TextureSlice,     x: Float,     y: Float,     originX: Float,     originY: Float,     width: Float,     height: Float,     scaleX: Float,     scaleY: Float,     rotation: Angle,     colorBits: Float,     srcX: Int,     srcY: Int,     srcWidth: Int,     srcHeight: Int,     flipX: Boolean,     flipY: Boolean)
open override fun draw(    texture: Texture,     x: Float,     y: Float,     originX: Float,     originY: Float,     width: Float,     height: Float,     scaleX: Float,     scaleY: Float,     rotation: Angle,     srcX: Int,     srcY: Int,     srcWidth: Int,     srcHeight: Int,     colorBits: Float,     flipX: Boolean,     flipY: Boolean)
open override fun draw(texture: Texture, spriteVertices: FloatArray, offset: Int, count: Int)