littlekt
0.6.0
common
core
/
com.lehaine.littlekt.graphics.shader.generator
/
GlslGenerator
/
uniform
uniform
fun
<
T
:
Variable
>
uniform
(
factory
:
(
GlslGenerator
)
->
T
,
precision
:
Precision
=
Precision.DEFAULT
)
:
UniformDelegate
<
T
>