littlekt
0.6.0
common
core
/
com.lehaine.littlekt.graphics.shader
/
ShaderParameter
/
UniformVec2
/
apply
apply
fun
apply
(
program
:
ShaderProgram
<
*
,
*
>
,
vec2
:
Vec2f
)
fun
apply
(
program
:
ShaderProgram
<
*
,
*
>
,
vararg
vec2
:
Float
)