littlekt
0.6.0
common
core
/
com.lehaine.littlekt.graphics
/
Mesh
/
bind
bind
fun
bind
(
shader
:
ShaderProgram
<
*
,
*
>
?
=
null
,
locations
:
IntArray
?
=
null
)
Binds the
VertexBufferObject
and will also bind the
IndexBufferObject
if the
numIndices
0.